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CHAPTER
7-1
Device Manager Guide, Cisco ACE 4700 Series Application Control Engine Appliance
OL-26645-02
7
Configuring Stickiness
This chapter provides an information about sticky behavior and procedures for configuring stickiness
with an ACE appliance.
Note When you use the ACE CLI to configure named objects (such as a real server, virtual server, parameter
map, class map, health probe, and so on), consider that the Device Manager (DM) supports object names
with an alphanumeric string of 1 to 64 characters, which can include the following special characters:
underscore (_), hyphen (-), dot (.), and asterisk (*). Spaces are not allowed.
If you use the ACE CLI to configure a named object with special characters that the DM does not
support, you may not be able to configure the ACE using DM.
This chapter contains the following sections:
Stickiness Overview, page 7-1
Configuring Sticky Groups, page 7-11
Configuring Sticky Statics, page 7-21
Stickiness Overview
When customers visit an e-commerce site, they usually start out by browsing the site, the Internet
equivalent of window shopping. Depending on the application, the site may require that the client
become “stuck” to one server once the connection is established, or the application may not require this
until the client starts to build a shopping cart.
In either case, once the client adds items to the shopping cart, it is important that all of the client requests
get directed to the same server so that all the items are contained in one shopping cart on one server. An
instance of a customer's shopping cart is typically local to a particular Web server and is not duplicated
across multiple servers.
E-commerce applications are not the only types of applications that require stickiness. Any Web
application that maintains client information may require stickiness, such as banking applications or
online trading. Other uses include FTP and HTTP file transfers.
Stickiness allows the same client to maintain multiple simultaneous or subsequent TCP or IP
connections with the same real server for the duration of a session. A session, as used here, is defined
as a series of transactions between a client and a server over some finite period of time (from several
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